<?xml version="1.0"?>
<table class="category" name="Life" sort="1,0" category="Magic">
  <thead name="titles" class="titles">
    <th width="l" class="Title">Name</th>
    <th width="l" class="None">MetaTag</th>
    <th width="l" class="None">Type</th>
    <th width="1em" minitable="yes" class="Table">Rank</th>
    <th width="1.5em" minitable="yes" class="Table">Casting Time</th>
    <th width="4em" minitable="yes" class="Table">Damage</th>
    <th width="4em" minitable="yes" class="Table">Duration</th>
    <th width="l" minitable="yes" class="Table">Magic Points</th>
    <th width="4em" minitable="yes" class="Table">Range</th>
    <th width="4em" minitable="yes" class="Table">Target</th>
    <th width="l" class="Description">Description</th>
    <th width="l" class="None">Implementation</th>
  </thead>
  <tbody>
    <tr>
      <td title="yes">
        <p>Animate</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Life</p>
      </td>
      <td table="yes">
        <p>5</p>
      </td>
      <td table="yes">
        <p>3</p>
      </td>
      <td table="yes">
        <p>
          <span class="roll">
            <span class="num">6</span>
            <span class="face">4</span>
            <span class="bOff">+</span>
            <span class="bns">1</span>
            <span class="kind">U</span>
          </span>
        </p>
      </td>
      <td table="yes">
        <p>permanent</p>
      </td>
      <td table="yes">
        <p>100</p>
      </td>
      <td table="yes">
        <p>touch</p>
      </td>
      <td table="yes">
        <p>roll</p>
      </td>
      <td description="yes">
        <p>Reanimates one dead humanoid or animal as an undead creature.   This spell ideally requires an intact corpse.  For every major organ or limb the body is missing, add a -2 penalty to the Magical Control roll.  The age of the body does not affect the spell.  When successully cast, target regains full HP, but suffers -2 to all attributes. Target is considered undead. Every 24 hours that pass causes the target to loose 1 WIL point. When WIL drops to zero target becomes a Zombie permanently. Target can be restored to normal if Regrowth, Purify, and Purge are cast on the target before WIL drops to 1.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Antidote</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Life</p>
      </td>
      <td table="yes">
        <p>3</p>
      </td>
      <td table="yes">
        <p>3</p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>45</p>
      </td>
      <td table="yes">
        <p>touch</p>
      </td>
      <td table="yes">
        <p>Auto</p>
      </td>
      <td description="yes">
        <p>Instantly nullifies all foreign chemicals within one target's body--good AND bad. This affects drugs of any sort, poisons (ingested or otherwise), venom  from bites or stings, and so forth.   The spell is always effective for ordinary chemicals, and may affect poisons of a magical nature with a successful Magical Control check.  This spell has no effect against living creatures (parasites or posession) or infectious organisms such as bacteria or viruses. Note, however, that this spell may bring temporary relief to victims of bacterial diseases because it eliminates any toxins that may be generated by the infection. However, as this spell affects the toxin only (and not the bacteria themselves) it does not eliminate the root cause of the illness.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Battle Aura</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>life</p>
      </td>
      <td table="yes">
        <p>6</p>
      </td>
      <td table="yes">
        <p>2</p>
      </td>
      <td table="yes">
        <p>No value</p>
      </td>
      <td table="yes">
        <p>
          <span class="roll">
            <span class="num">2</span>
            <span class="face">4</span>
            <span class="bOff">+</span>
            <span class="bns">1</span>
          </span>
        </p>
      </td>
      <td table="yes">
        <p>175</p>
      </td>
      <td table="yes">
        <p>sight</p>
      </td>
      <td table="yes">
        <p>auto</p>
      </td>
      <td description="yes">
        <p>Target enchants one target with an aura of positive energy. Target recives +1 to damage rolls, x2 dice on all academic skill rolls, +2 to all attributes, +1 action, and damage reduction of 10 for the extent of the spell. This spell does not stack with Haste.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Breathe Without Air</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Life</p>
      </td>
      <td table="yes">
        <p>2</p>
      </td>
      <td table="yes">
        <p>3</p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>10 min</p>
      </td>
      <td table="yes">
        <p>30</p>
      </td>
      <td table="yes">
        <p>target</p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td description="yes">
        <p>Target may breathe any fluid medium as though it is clean air. Target does not suffocate and is not harmed by any poisonous effects the substance may have while the spell is in effect. The fluid must be thin enough to be inhaled and exhaled. This will allow the character to breathe smoke, gas (posion or otherwise), water, oxygen-deficient air, etc.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Communicate with Humans</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Life</p>
      </td>
      <td table="yes">
        <p>1</p>
      </td>
      <td table="yes">
        <p>3</p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p><span class="roll"><span class="num">1</span><span class="face">4</span><span class="bns"/></span> min</p>
      </td>
      <td table="yes">
        <p>30</p>
      </td>
      <td table="yes">
        <p>self</p>
      </td>
      <td table="yes">
        <p>Auto</p>
      </td>
      <td description="yes">
        <p>Allows caster to communicate naturally with any human, as if they both spoke the same language fluently.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Corrupt</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Life</p>
      </td>
      <td table="yes">
        <p>6</p>
      </td>
      <td table="yes">
        <p>6</p>
      </td>
      <td table="yes">
        <p>varies</p>
      </td>
      <td table="yes">
        <p><span class="roll"><span class="num">2</span><span class="face">6</span><span class="bns"/></span> + 1 Days</p>
      </td>
      <td table="yes">
        <p>500</p>
      </td>
      <td table="yes">
        <p>target</p>
      </td>
      <td table="yes">
        <p>Auto</p>
      </td>
      <td description="yes">
        <p>The caster magically scrambles the cells in a living target.  Target looses <span class="roll"><span class="num">1</span><span class="face">4</span><span class="bns"/></span> HP every hour until dead or spell expires. Note that this is not damage per se, and cannot be prevented short of magical healing.  Barriers or forcefields cannot prevent or reduce this effect.  Corrupt has no effect on non-living targets, such as robots or undead.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Curse</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Life</p>
      </td>
      <td table="yes">
        <p>3</p>
      </td>
      <td table="yes">
        <p>2</p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p><span class="roll"><span class="num">2</span><span class="face">4</span><span class="bns"/></span> turns</p>
      </td>
      <td table="yes">
        <p>60</p>
      </td>
      <td table="yes">
        <p>target</p>
      </td>
      <td table="yes">
        <p>roll</p>
      </td>
      <td description="yes">
        <p>Target now suffers critical failures on a roll of 1 through 4 on all skill and attribute rolls. As well, target has -3 to all their rolls.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Curse of the Uu</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Life</p>
      </td>
      <td table="yes">
        <p>10</p>
      </td>
      <td table="yes">
        <p>2 hrs</p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>1000</p>
      </td>
      <td table="yes">
        <p>touch</p>
      </td>
      <td table="yes">
        <p>Auto</p>
      </td>
      <td description="yes">
        <p>Brings one target back to life by absorbing its soul and mergining it with that of the caster. That target's life thread becomes tied to the caster, though the opposite is not true. If the target dies whilst the caster remains alive, then the target is regenerated and/or resurrected at full HP within <span class="roll"><span class="num">1</span><span class="face">6</span><span class="bns"/></span> turns. There is no limit to the number of times that the target is resurrected in this fashion.  This regeneration process works as long as there is some part of the target's body remaining (even a miniscule bit).  The target is considered undead, but suffers no other penalty other than undead status.  If the caster is slain then the target's life thread is severed and the target dies instantly.  Once cast, the physical location of the caster or the target has no effect on the function of this spell.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Deathly Haze</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Life</p>
      </td>
      <td table="yes">
        <p>8</p>
      </td>
      <td table="yes">
        <p>3</p>
      </td>
      <td table="yes">
        <p>
          <span class="roll">
            <span class="num">12</span>
            <span class="face">4</span>
            <span class="bOff">+</span>
            <span class="bns">1</span>
            <span class="kind">U</span>
          </span>
        </p>
      </td>
      <td table="yes">
        <p><span class="roll"><span class="raw">4</span><span class="num">2</span><span class="face">4</span><span class="bns"/></span> turns</p>
      </td>
      <td table="yes">
        <p>125</p>
      </td>
      <td table="yes">
        <p>target</p>
      </td>
      <td table="yes">
        <p>Auto</p>
      </td>
      <td description="yes">
        <p>Causes direct biological damage in one target, and poisons the target. The disease causes the victim to loose 2 actions and suffer <span class="roll"><span class="num">4</span><span class="face">4</span><span class="bOff">+</span><span class="bns">1</span><span class="kind">U</span></span> damage per turn until duration expires</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Disinfect</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Life</p>
      </td>
      <td table="yes">
        <p>2</p>
      </td>
      <td table="yes">
        <p>3</p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>30</p>
      </td>
      <td table="yes">
        <p>touch</p>
      </td>
      <td table="yes">
        <p>Auto</p>
      </td>
      <td description="yes">
        <p>Cures all bacterial diseases and infections in one target. Has no effect on magical diseases of any sort.  Likewise this spell has no effect on other afflictions such as chemical posions, viral diseases, etc. that may be affecting the target.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Disrupt life</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Life</p>
      </td>
      <td table="yes">
        <p>5</p>
      </td>
      <td table="yes">
        <p>3</p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>permanent</p>
      </td>
      <td table="yes">
        <p>100</p>
      </td>
      <td table="yes">
        <p>touch</p>
      </td>
      <td table="yes">
        <p>roll</p>
      </td>
      <td description="yes">
        <p>Caster touches one target and attempts to end it's vital life processes--stopping the heart and ceasing all neural activity. Caster must make a successful Magical Control check for the spell to work. If the target fails a BLD check, it drops to 0 HP instantly. Thereafter it looses size * <span class="roll"><span class="num">1</span><span class="face">6</span><span class="bOff">+</span><span class="bns">1</span></span> HP per turn until dead. During this time, the target cannot regain conciousness by itself, but it can be healed by outside forces.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Doom</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Life</p>
      </td>
      <td table="yes">
        <p>9</p>
      </td>
      <td table="yes">
        <p>3</p>
      </td>
      <td table="yes">
        <p>death / varies</p>
      </td>
      <td table="yes">
        <p>permanent</p>
      </td>
      <td table="yes">
        <p>500</p>
      </td>
      <td table="yes">
        <p>target</p>
      </td>
      <td table="yes">
        <p>Auto</p>
      </td>
      <td description="yes">
        <p>Enchants one creature with a death curse. Once the spell is cast the curse takes effect, indicating to the target how much time it has left to live. After <span class="roll"><span class="num">1</span><span class="face">6</span><span class="bOff">+</span><span class="bns">1</span></span> turns the creature must roll a BLD check at -5. Failure means instant death and there is a 50% chance the corpse is destroyed in the process. Success means the creature drops to 1 HP instead. Sanctuary will temporarily stall the countdown. Only simultaneous casting of Disenchant + Purify + Restore will halt the spell.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Drain</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Life</p>
      </td>
      <td table="yes">
        <p>2</p>
      </td>
      <td table="yes">
        <p>1</p>
      </td>
      <td table="yes">
        <p>
          <span class="roll">
            <span class="num">2</span>
            <span class="face">4</span>
            <span class="bOff">+</span>
            <span class="bns">1</span>
            <span class="kind">U</span>
          </span>
        </p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>40</p>
      </td>
      <td table="yes">
        <p>touch</p>
      </td>
      <td table="yes">
        <p>Auto</p>
      </td>
      <td description="yes">
        <p>Caster sucks away the target's vital essence causing biological damage. (no effect vs. undead, spirits, or non-living targets like robots)</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Greater Regeneration</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Life</p>
      </td>
      <td table="yes">
        <p>7</p>
      </td>
      <td table="yes">
        <p>3</p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p><span class="roll"><span class="raw">3</span><span class="num">2</span><span class="face">6</span><span class="bOff">+</span><span class="bns">1</span></span> turns</p>
      </td>
      <td table="yes">
        <p>100</p>
      </td>
      <td table="yes">
        <p>target</p>
      </td>
      <td table="yes">
        <p>Auto</p>
      </td>
      <td description="yes">
        <p>One target regenerates <span class="roll"><span class="num">3</span><span class="face">4</span><span class="bOff">+</span><span class="bns">2</span></span> HP per turn for ( <span class="roll"><span class="raw">3</span><span class="num">2</span><span class="face">6</span><span class="bOff">+</span><span class="bns">1</span></span> ) turns</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Heal Battle Wounds</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Life</p>
      </td>
      <td table="yes">
        <p>6</p>
      </td>
      <td table="yes">
        <p>1</p>
      </td>
      <td table="yes">
        <p><span class="roll"><span class="num">6</span><span class="face">8</span><span class="bOff">+</span><span class="bns">4</span></span> (healing)</p>
      </td>
      <td table="yes">
        <p>No value</p>
      </td>
      <td table="yes">
        <p>50</p>
      </td>
      <td table="yes">
        <p>sight</p>
      </td>
      <td table="yes">
        <p>auto</p>
      </td>
      <td description="yes">
        <p/>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Heal Major Wounds</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Life</p>
      </td>
      <td table="yes">
        <p>4</p>
      </td>
      <td table="yes">
        <p>2</p>
      </td>
      <td table="yes">
        <p><span class="roll"><span class="num">4</span><span class="face">8</span><span class="bOff">+</span><span class="bns">3</span></span> (healing)</p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>50</p>
      </td>
      <td table="yes">
        <p>target</p>
      </td>
      <td table="yes">
        <p>Auto</p>
      </td>
      <td description="yes">
        <p>Magical curing heals life-threatening wounds</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Heal Mortal Wounds</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Life</p>
      </td>
      <td table="yes">
        <p>5</p>
      </td>
      <td table="yes">
        <p>1</p>
      </td>
      <td table="yes">
        <p><span class="roll"><span class="num">4</span><span class="face">8</span><span class="bOff">+</span><span class="bns">4</span></span> (healing)</p>
      </td>
      <td table="yes">
        <p>No value</p>
      </td>
      <td table="yes">
        <p>50</p>
      </td>
      <td table="yes">
        <p>touch</p>
      </td>
      <td table="yes">
        <p>auto</p>
      </td>
      <td description="yes">
        <p/>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Heal Wounds</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Life</p>
      </td>
      <td table="yes">
        <p>3</p>
      </td>
      <td table="yes">
        <p>2</p>
      </td>
      <td table="yes">
        <p><span class="roll"><span class="num">3</span><span class="face">6</span><span class="bOff">+</span><span class="bns">1</span></span> (healing)</p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>70</p>
      </td>
      <td table="yes">
        <p>target</p>
      </td>
      <td table="yes">
        <p>Auto</p>
      </td>
      <td description="yes">
        <p>Magical curing heals major wounds</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Hold Life</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Life</p>
      </td>
      <td table="yes">
        <p>3</p>
      </td>
      <td table="yes">
        <p>3</p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p><span class="roll"><span class="num">1</span><span class="face">4</span><span class="bns"/></span> minutes</p>
      </td>
      <td table="yes">
        <p>30</p>
      </td>
      <td table="yes">
        <p>target</p>
      </td>
      <td table="yes">
        <p>Auto</p>
      </td>
      <td description="yes">
        <p>Can only be cast on a target below 0 hit points. The target will not lose any HP from blood loss for the duration of the spell. Also gives the target +3 on WIL checks to remain concious.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Lesser Heal</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Life</p>
      </td>
      <td table="yes">
        <p>1</p>
      </td>
      <td table="yes">
        <p>2</p>
      </td>
      <td table="yes">
        <p><span class="roll"><span class="num">2</span><span class="face">4</span><span class="bns"/></span> (healing)</p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>50</p>
      </td>
      <td table="yes">
        <p>touch</p>
      </td>
      <td table="yes">
        <p>Auto</p>
      </td>
      <td description="yes">
        <p>Restores <span class="roll"><span class="num">2</span><span class="face">4</span><span class="bns"/></span> HP to one target. Requires skin-to-skin contact to cast.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Limited Divination</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Life</p>
      </td>
      <td table="yes">
        <p>1</p>
      </td>
      <td table="yes">
        <p>3</p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>20</p>
      </td>
      <td table="yes">
        <p>touch</p>
      </td>
      <td table="yes">
        <p>Auto</p>
      </td>
      <td description="yes">
        <p>Allows caster to determine the cause of death of a recently deceased living creature. This spell requires at least half of the remains of the deceased in order to be cast.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Magic Healing</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Life</p>
      </td>
      <td table="yes">
        <p>2</p>
      </td>
      <td table="yes">
        <p>2</p>
      </td>
      <td table="yes">
        <p>X, healing.</p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>10 * X</p>
      </td>
      <td table="yes">
        <p>target</p>
      </td>
      <td table="yes">
        <p>Auto</p>
      </td>
      <td description="yes">
        <p>Target instantly gains X HP.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Poison</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Life</p>
      </td>
      <td table="yes">
        <p>3</p>
      </td>
      <td table="yes">
        <p>2</p>
      </td>
      <td table="yes">
        <p>
          <span class="roll">
            <span class="num">2</span>
            <span class="face">4</span>
            <span class="bns"/>
            <span class="kind">U</span>
          </span>
        </p>
      </td>
      <td table="yes">
        <p><span class="roll"><span class="num">1</span><span class="face">4</span><span class="bOff">+</span><span class="bns">1</span></span> turns</p>
      </td>
      <td table="yes">
        <p>40</p>
      </td>
      <td table="yes">
        <p>target</p>
      </td>
      <td table="yes">
        <p>roll</p>
      </td>
      <td description="yes">
        <p>Caster corrupts one target's body, infusing it with a magical flesh-consuming poison. This causes the target to suffer the listed damage on each of its turns until the spell's duration expires or the poison is otherwise nullified. No effect on spirits or robots.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Purge</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Life</p>
      </td>
      <td table="yes">
        <p>2</p>
      </td>
      <td table="yes">
        <p>0 or 1</p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>100 or 300</p>
      </td>
      <td table="yes">
        <p>touch</p>
      </td>
      <td table="yes">
        <p>Auto</p>
      </td>
      <td description="yes">
        <p>Caster frees the target's body of all artificial modifications, diseases, influences, viruses, poisons, and other tangible afflictions (magical or otherwise). The process causes the target to lose <span class="roll"><span class="num">2</span><span class="face">4</span><span class="bns"/></span> HP (nothing can counter this loss of life) and also take <span class="roll"><span class="num">1</span><span class="face">4</span><span class="bns"/></span> BLD. When used on the self, the spell takes 0 actions and costs 100 MP; on an outside target, the spell takes 1 action and 300 MP. The target can make a WIL check to resist the effects of the spell if he so chooses.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Purify</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Life</p>
      </td>
      <td table="yes">
        <p>5</p>
      </td>
      <td table="yes">
        <p>3</p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>65</p>
      </td>
      <td table="yes">
        <p>target</p>
      </td>
      <td table="yes">
        <p>Auto</p>
      </td>
      <td description="yes">
        <p>Cures all diseases, infections, cancerous growth, drug/posion effects, cancerous growths, etc, in one target. This spell does affect magical afflictions, curses, and the like.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Question the Dead</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Life</p>
      </td>
      <td table="yes">
        <p>4</p>
      </td>
      <td table="yes">
        <p>3</p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p><span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>1100</p>
      </td>
      <td table="yes">
        <p>target</p>
      </td>
      <td table="yes">
        <p>Auto</p>
      </td>
      <td description="yes">
        <p>This spell allows the caster to use a dead humanoid body as a conduit to speak a question to the spirit world, which will always be answered correctly.  However, the question must have a one-word answer.  If this spell is cast in a ritual fashion wherin a human sacrifice is performed in order to provide the corpse for the spell, then the MP cost drops to only 100.  This spell is only effective if cast on a corpse that has been dead for no longer than 12 hours.  If the corpse is more than 12 hours old or if the question posed cannot be truthfully answered in one word, then the corpse is instantly animated as a hostile greater zombie.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>    
    <tr>
      <td title="yes">
        <p>Raise Dead</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Life</p>
      </td>
      <td table="yes">
        <p>6</p>
      </td>
      <td table="yes">
        <p>3</p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>permanent</p>
      </td>
      <td table="yes">
        <p>300</p>
      </td>
      <td table="yes">
        <p>target</p>
      </td>
      <td table="yes">
        <p>Auto</p>
      </td>
      <td description="yes">
        <p>Brings one dead humanoid back to life. Requires a reasonably intact corpse, as specified for Animate. Target now is at 1 HP, and suffers -1 to all attributes and -1 level to all skills. Casting Regrowth and Purify on the target will remove the attribute and skill penalties.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Regeneration</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Life</p>
      </td>
      <td table="yes">
        <p>5</p>
      </td>
      <td table="yes">
        <p>3</p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p><span class="roll"><span class="raw">5</span><span class="num">1</span><span class="face">6</span><span class="bns"/></span> turns</p>
      </td>
      <td table="yes">
        <p>60</p>
      </td>
      <td table="yes">
        <p>target</p>
      </td>
      <td table="yes">
        <p>Auto</p>
      </td>
      <td description="yes">
        <p>This spell greatly accelerates the natural healing processes of one target, boosting the target's vitality and closing wounds at a fast rate. While this spell is in effect, the target gains <span class="roll"><span class="num">1</span><span class="face">4</span><span class="bOff">+</span><span class="bns">1</span></span> HP per turn. Furthermore, this spell allows severed limbs to reattach if the limb is held against the stump. Any excessive bleeding (such as HP loss from dropping below 0 or from severe wounds) will instantly stop.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Regrowth</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Life</p>
      </td>
      <td table="yes">
        <p>5</p>
      </td>
      <td table="yes">
        <p>3</p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>permanent</p>
      </td>
      <td table="yes">
        <p>1000</p>
      </td>
      <td table="yes">
        <p>touch</p>
      </td>
      <td table="yes">
        <p>Auto</p>
      </td>
      <td description="yes">
        <p>This is a specialized healing spell which forces the body to regenerate new organs or limbs. Casting this spell will regrow any single limb, appendage, or organ except for the brain or spinal cord. This is effective even if the body part is missing entirely (such as a severed limb), or is damaged due to disease or injury.  However, the spell has no effect if cast on a dead target; target must be alive for the spell to be effective.  Regrowth can be used to cure sensory deprivation such as blindness, deafness, or inability to speak even if there is no obvious cause.  One casting of Regrowth affects one specific handicap only.  Regrowth cannot repair congenital or genetic defects, only problems caused due to injury or disease that occured sometime after birth.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Reincarnation</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Life</p>
      </td>
      <td table="yes">
        <p>9</p>
      </td>
      <td table="yes">
        <p>2 hrs</p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>1000</p>
      </td>
      <td table="yes">
        <p>touch</p>
      </td>
      <td table="yes">
        <p>Auto</p>
      </td>
      <td description="yes">
        <p>Brings one dead target back to life as a random creature. The type of creature is determined by the worth of the target reincarnated. A target who has proved its worth (not necessarily good worth) will be brought back to life as a creature greater than it was. If the target was found unworthy, it is brought back as some creature less than it was. This check of worthiness is determined by the GM, as is the type of creature the target is reincarnated into. Requires at least some remains of the target to be reincarnated.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Restore</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Life</p>
      </td>
      <td table="yes">
        <p>5</p>
      </td>
      <td table="yes">
        <p>3</p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>100</p>
      </td>
      <td table="yes">
        <p>touch</p>
      </td>
      <td table="yes">
        <p>Auto</p>
      </td>
      <td description="yes">
        <p>Magical curing completely heals one target, bringing them to full HP. This spell is only effective if the target is still alive (it will not aid a dead target)</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Resurrection</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Life</p>
      </td>
      <td table="yes">
        <p>7</p>
      </td>
      <td table="yes">
        <p>30 min</p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>700</p>
      </td>
      <td table="yes">
        <p>touch</p>
      </td>
      <td table="yes">
        <p>Auto</p>
      </td>
      <td description="yes">
        <p>Brings one dead humanoid back to life at 5 HP. Corpse must be reasonably intact.  If the body is missing limbs or organs it requies a magical control roll, as with Animate.  This spell must be cast within 24 hrs. of death or it has no effect.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Reverse Aging</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Life</p>
      </td>
      <td table="yes">
        <p>7</p>
      </td>
      <td table="yes">
        <p>12</p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>permanent</p>
      </td>
      <td table="yes">
        <p>400</p>
      </td>
      <td table="yes">
        <p>touch</p>
      </td>
      <td table="yes">
        <p>Auto</p>
      </td>
      <td description="yes">
        <p>Caster may reverse the natural aging process (decay, rusting, etc?) of any one non-living object as much as he/she wishes. Will not affect damage caused by combat, etc.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Reverse Damage</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Life</p>
      </td>
      <td table="yes">
        <p>4</p>
      </td>
      <td table="yes">
        <p>0</p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>150</p>
      </td>
      <td table="yes">
        <p>target</p>
      </td>
      <td table="yes">
        <p>Roll</p>
      </td>
      <td description="yes">
        <p>Caster gains HP rather than suffering damage from any one incoming attack</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Soul Burn</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Life</p>
      </td>
      <td table="yes">
        <p>8</p>
      </td>
      <td table="yes">
        <p>3</p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>400</p>
      </td>
      <td table="yes">
        <p>touch</p>
      </td>
      <td table="yes">
        <p>Auto</p>
      </td>
      <td description="yes">
        <p>One target's soul is marked for death. Furthermore, the target instantly dies unless they can succeed on a BLD check at -5. When the target dies (which may be immedietly) they cannot be resurrected. If cast on a target that is already dead, the target can no longer be resurrected. Pulse of Life, if affecting a target whose soul has been marked but who has not yet died, will remove the mark.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Sterilize</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Life</p>
      </td>
      <td table="yes">
        <p>4</p>
      </td>
      <td table="yes">
        <p>3</p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>55</p>
      </td>
      <td table="yes">
        <p>touch</p>
      </td>
      <td table="yes">
        <p>Auto</p>
      </td>
      <td description="yes">
        <p>Cures all advanced bacterial and viral diseases/infections in one target, including those of a magical nature.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Ties of Life</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Life</p>
      </td>
      <td table="yes">
        <p>4</p>
      </td>
      <td table="yes">
        <p>12</p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>300</p>
      </td>
      <td table="yes">
        <p>touch</p>
      </td>
      <td table="yes">
        <p>Auto</p>
      </td>
      <td description="yes">
        <p>Bring one target back to life, but with the caster's and the target's life threads attached. If at any point in the future either dies, the other dies as well.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>True Resurrection</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Life</p>
      </td>
      <td table="yes">
        <p>9</p>
      </td>
      <td table="yes">
        <p>2 hrs</p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>5000</p>
      </td>
      <td table="yes">
        <p>touch</p>
      </td>
      <td table="yes">
        <p>Auto</p>
      </td>
      <td description="yes">
        <p>Brings one dead humanoid back to life at full HP. Requires at least some remains of the target to be resurrected. May be cast any time after death.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Vampiric Drain</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Life</p>
      </td>
      <td table="yes">
        <p>4</p>
      </td>
      <td table="yes">
        <p>2</p>
      </td>
      <td table="yes">
        <p>2 + X D4 U</p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>65 + 50X</p>
      </td>
      <td table="yes">
        <p>touch</p>
      </td>
      <td table="yes">
        <p>Auto</p>
      </td>
      <td description="yes">
        <p>Caster inflicts 2+X D4 U damage on any one target and gains an equal number of HP in the process. Does not work on robots or spirits. If cast on Undead it will have the opposite effect.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Venom</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Life</p>
      </td>
      <td table="yes">
        <p>6</p>
      </td>
      <td table="yes">
        <p>3</p>
      </td>
      <td table="yes">
        <p>
          <span class="roll">
            <span class="num">10</span>
            <span class="face">4</span>
            <span class="bOff">+</span>
            <span class="bns">1</span>
            <span class="kind">U</span>
          </span>
        </p>
      </td>
      <td table="yes">
        <p><span class="roll"><span class="num">2</span><span class="face">4</span><span class="bns"/></span> turns</p>
      </td>
      <td table="yes">
        <p>150</p>
      </td>
      <td table="yes">
        <p>target</p>
      </td>
      <td table="yes">
        <p>Auto</p>
      </td>
      <td description="yes">
        <p>Causes direct biological damage in one target, and poisons the target. The disease causes the victim to loose 1 action and suffer <span class="roll"><span class="num">4</span><span class="face">4</span><span class="bns"/><span class="kind">U</span></span> damage per turn until duration expires. No effect on spirits or robots</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Virus</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Life</p>
      </td>
      <td table="yes">
        <p>4</p>
      </td>
      <td table="yes">
        <p>3</p>
      </td>
      <td table="yes">
        <p>
          <span class="roll">
            <span class="num">6</span>
            <span class="face">4</span>
            <span class="bOff">+</span>
            <span class="bns">1</span>
            <span class="kind">U</span>
          </span>
        </p>
      </td>
      <td table="yes">
        <p><span class="roll"><span class="num">1</span><span class="face">4</span><span class="bOff">+</span><span class="bns">1</span></span> turns</p>
      </td>
      <td table="yes">
        <p>100</p>
      </td>
      <td table="yes">
        <p>target</p>
      </td>
      <td table="yes">
        <p>roll</p>
      </td>
      <td description="yes">
        <p>Causes direct biological damage in one target, and has a 50% chance to give the target a nasty disease. The disease causes the victim to loose 1 action and suffer <span class="roll"><span class="raw">1</span><span class="num">1</span><span class="face">6</span><span class="bns"/><span class="kind">U</span></span> damage per turn until duration expires</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Winds of Resurrection</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td>
        <p>Life</p>
      </td>
      <td table="yes">
        <p>10</p>
      </td>
      <td table="yes">
        <p>12</p>
      </td>
      <td table="yes">
        <p>
          <span class="notappl">n/a</span>
        </p>
      </td>
      <td table="yes">
        <p>varies</p>
      </td>
      <td table="yes">
        <p>1000</p>
      </td>
      <td table="yes">
        <p>150' radius</p>
      </td>
      <td table="yes">
        <p>Auto</p>
      </td>
      <td description="yes">
        <p>A wisp of white light flows through a dead creature, bringing it back to life at full HP. The wisp then travels to the next creature, doing the same. At least some portion of the creature must still remain before Winds of Resurrection is cast, and the body must be within 150' of the caster. One creature is brought back to life a turn. The wisp will bring back to life any number of creatures up to twice the caster's level in Magical Control. May be cast any time after a creature's death.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
  </tbody>
</table>
